Ork


 * Ability Score: Orks are strong and hardy but there race is cursed with brutal features. Orks receive a +2 bonus to strength, +2 bonus to constitution, and a -2 penalty to Charisma.
 * Medium: Orks are Medium creatures and have no bonuses or penalties due to their size.
 * Normal Speed: Orks have a base speed of 30 feet.
 * Darkvision: Orks can see in the dark up to 60 feet (see darkvision.)
 * Intimidating: Orks receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
 * Orc Ferocity: Once per day, when an Ork is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
 * Weapon Familiarity: Orks are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
 * Languages: Orks begin play speaking Common and Ork. Orks with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.