Halflings


 * +2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
 * Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) andCombat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
 * Slow Speed: Halflings have a base speed of 20 feet.
 * Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
 * Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
 * Keen Senses: Halflings receive a +2 racial bonus onPerception skill checks.
 * Sure-Footed: Halflings receive a +2 racial bonus onAcrobatics and Climb skill checks.
 * Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
 * Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.