Dwarves


 * +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
 * Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
 * Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
 * Darkvision: Dwarves can see in the dark up to 60 feet. (see darkvision).
 * Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
 * Greed: Dwarves receive a +2 racial bonus on Appraiseskill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
 * Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoidsubtypes due to special training against these hated foes.
 * Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
 * Stability: Dwarves receive a +4 racial bonus to theirCombat Maneuver Defense when resisting a bull rush ortrip attempt while standing on the ground.
 * Stonecunning: Dwarves receive a +2 bonus onPerception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
 * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
 * Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.