Gnomes


 * +2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
 * Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) andCombat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
 * Slow Speed: Gnomes have a base speed of 20 feet.
 * Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
 * Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
 * Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the followingspell-like abilities:
 * 1/day—dancing lights, ghost sound,prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charismamodifier.
 * Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian andgoblinoid subtypes due to special training against these hated foes.
 * Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
 * Keen Senses: Gnomes receive a +2 racial bonus onPerception skill checks.
 * Obsessive: Gnomes receive a +2 racial bonus on a Craftor Profession skill of their choice.
 * Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
 * Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.